The aim of Circadians: First Light is to lead a team of researchers on the planet of Ryh. Players need to manage their crew (dice) to visit various parts of the planet for trade, farming, construction and research. Players score points for negotiating with the locals, harvesting resources for the depository, upgrading their research base, exploring the planet, and collecting gems. The game is played over eight rounds. At the end of the final round, the player with the most points wins.
HIGHLIGHTS
- As starfaring Circadians, you must negotiate with the three local clans for their favor
- Collect samples for the depository on Moontide while respecting the world and its hosts
- Engine building and card combos allow for multiple paths to victory
- Unique resource harvesting mechanisms
- Includes an intuitive Solo Mode with 4 different difficulty levels
COMPONENTS:
Cardboard:
- 1 Planet Board (21.5cm dia.)
- 1 Negotiation Board (20x19.5cm)
- 1 Depository / Headquarters Board (20x19.3cm)
- 4 Research Base / AI Opponent Boards (player boards; 21x16cm)
- 6 Location Boards (10x10cm)
- 8 Character Boards (57x100mm)
- 3 Clan Boards (57x112mm)
- 15 Farm tiles (15x33mm)
- 18 Upgrade tiles (15x33mm)
- 6 Gem Cache tiles (28mm hex)
- 3 AI Progress tiles (25x26mm)
- Start Player marker
- 4 Player Screens (card stock)
78 Cards (42x66mm):
- 6 Multiplier cards
- 36 Item cards
- 16 Event cards
- 20 AI Scheme cards.
Wood:
- 70 Water (blue drops)
- 50 Algae (green leaves)
- 40 Power (yellow lightening bolts)
- 30 Gems (red crystals)
- 12 Negotiation tokens (gray cylinders)
Plastic:
- 4 Harvesters (open hexes): 1x per player color - turquoise, purple, orange, black)
- 52 Dice (11mm translucent acrylic d6; 13x per player color).
Rulebook (24 p.)